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News from Verra · Ashes of Creation

The news page was meant to be the source of truth. Players were leaving it.

Company
Intrepid Studios
Role
UX/UI Designer
Team
2 FE · 1 BE · 1 QA · 2 marketing
Timeline
4 sprints · 2025
The redesigned Ashes of Creation news hub and article pages shown together.

Overview

I was the only designer: research, analytics, the CMS audit, the information architecture, and every page and content block. After handoff I stayed in the build with engineering and helped re-plan the roadmap.

I was asked to apply our new design system to the news pages. Research and analytics showed a bigger problem: the page players should trust most had one of the site’s highest bounce rates, and marketing struggled to publish with it. I rebuilt both sides: a news hub players could browse, and a CMS the team could run on its own.

49%
bounce rate, down from 60%
40%
more articles shared
4
sprints from styling ticket to rebuilt hub
01 · The ticket

I checked the ticket before I trusted it.

The ticket asked me to bring the news pages in line with the design system I’d built for the public site. I research before I take a ticket at face value, so I benchmarked how Riot, Bungie, Netflix, Polygon and Bloomberg handle news. Next to them, ours fell short almost everywhere.

  • Weak search. No useful filters, so older stories were hard to find.
  • Unclear categories. Nothing separated development updates from shop news or events.
  • Rigid articles. Inflexible CMS blocks made every story look the same.
  • Hard to read on phones. Long reads were a slog on small screens.

Then I opened Google Analytics. The news page had one of the highest bounce rates on the site.

The old Ashes of Creation news landing page: a large featured grid with no search or categories.
Before: the old news landing page.
The old article list: one long column of stories with thumbnails and no grouping.
Before: one long list of stories, with no grouping.
02 · Why it mattered

The source of truth had a leak.

The game hadn’t launched yet, so the news page was where players went for the official word on where Ashes of Creation was headed, and where every livestream landed afterward. When they bounced, they got their news secondhand from forums, videos and Discord.

A restyle would have made the page look current while it kept losing readers.
03 · Two audiences

Readers left it. The people publishing it struggled with it.

Analytics told me what readers did. To understand the publishing side, I sat down with the two marketing team members who wrote the news. They described a Strapi CMS that had grown without a plan: overlapping blocks, rigid layouts, and no way to group articles. Fixing the reader experience meant fixing theirs too.

  • Audited every Strapi block and decided what to keep, merge or redesign.
  • Added categories with back end, so articles could be filtered and searched by type for the first time.
  • Designed new building blocks for paragraphs, images, galleries, embeds, quotes and dividers, all from the design system.
The scope grew, so I helped re-plan it

What was slated as a styling pass became a four-sprint rebuild with many new design system components. I helped story-map the work and update the roadmap, and the team pushed back other planned work, including new site pages, to make room.

04 · The structure

Categories, one click in.

The biggest structural question was how players should reach a category. I weighed two options.

Rejected
Filters on the main page only

Quick to build, but every category would compete in one long feed, with nowhere for players to settle in.

Chosen
Dedicated category pages, one click from the hub

Clearer to organize, and a player who lands in a category they care about has a reason to stay and keep reading.

The hub became a front page: search, category chips, the newest story featured, then a row per category with “See all.” Each category page has its own search and year filter.

The new News from Verra hub: a search bar, category chips, and the latest development update featured.
The new hub: search, category chips, then the latest story.
The General category page with its own search field and year filter.
A category page, one click in, with its own search and year filter.
05 · The pushback

No empty shelves.

Marketing wanted to add categories that had no articles yet but would later. On the live page, they would have shown up as empty sections.

I pushed back, and we landed on a middle path: the categories live in Strapi now, and marketing tells us before they publish the first article in a new one, so front end can build that section in time. Marketing gets room to plan, and readers never hit an empty shelf.

The trade-off I chose

Letting one article carry more than one category was pushed to later. It needed more back-end and filtering work than four sprints allowed, and one category per article covered launch.

06 · The publishing side

A CMS marketing could run on its own.

New blocks only help if people know when to use them. I wrote detailed Confluence documentation for marketing: what changed, what each Strapi block is for, and which blocks to use for each type of article, from development updates to livestream recaps. We were building the tool as much for them as for the community.

07 · The drift

When the system and the build fell out of step.

Partway through, the new components built for the news pages drifted from what front end was adding to the shared design system. QA, testing against an outdated version, started flagging things that weren’t bugs, and untangling it cost us time.

Our UX/UI design lead and I proposed a fix the whole team agreed on: a shared design system changelog, plus versioning so QA always tested against the current release. The false flags stopped, and the process outlasted the project.

Search results for a keyword, filtered by category and year, with a result count.
Keyword, category and year filters working together.
08 · What shipped

Built to be browsed, read and shared.

  • A news front page. Search, category chips, the latest story featured, then a row per category.
  • Category pages. One click in, each with its own search and year filter.
  • Search that combines. Keyword, category and year filters work together, with a result count.
  • A readable article. Stronger hierarchy and type, a category menu down the side, recent articles alongside.
  • Sharing in plain sight. Share and subscribe sit beside the article, so passing a story on takes one click.
  • Accessible by default. Every page reviewed against WCAG 2.1.
The new article layout: category menu on the left, the article in the center, share and recent articles on the right.
The new article: category menu, a readable body, and share and recent articles beside it.
Walkthrough of the shipped news hub: categories, search and filters, and an article.
09 · The outcome

What changed

49%

bounce rate, down from 60%. We compared the two weeks after a livestream article went up before the redesign with the same window after one went up on the new design.

Articles shared rose 40% in the same comparison, once the share controls were easy to spot. And marketing was thrilled: the new CMS was easier to work with, which was half the point. Two windows is a small sample, so next time I’d track more of them, plus scroll depth and category-page visits.

10 · Next

What I’d do next

  • Allow more than one category per article. Finish the cut so a livestream recap can also be a development update.
  • Test the category pages with players. Watch testers find a specific update to confirm one click in beats filtering.
  • One source of truth for components. Tie the changelog to the Figma library and the coded components so local work can’t drift again.
  • A shared content calendar. Turn marketing’s advance notice into a calendar, so new sections are ready before their first article.
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